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Sayonara Wild Hearts - development blog, mini-site now available

by nintendaan
10 December 2018
GN Version 5.0
Four years.

We’ve been working on Project Nightroad for what feels like a slice of eternity. But now, we’re happy, and to be honest also kind of scared, to finally be able to show you what we’ve been doing during this long silence.

Our new game! Our new pop album! Our new everything!

Sayonara Wild Hearts is pop album video game about being awesome, riding motorcycles, skateboarding, dance battling, shooting lasers, wielding swords, and breaking hearts at 200 mph.

Head over to the mini-site to read about all the nice features and whatnot!

…With the more market-y stuff out of the way, we’d like to talk a little more personal about what Sayonara Wild Hearts is, and how it came to be.
Sayonara Wild Hearts is a soup made of pop-culture. It’s OutRun, the teddygirls sub-culture, Carly Rae Jepsen, Rez, cafe racers, WarioWare, Blümchen, the 1950s, modern dance, Akira, F-zero, Space Harrier, Sia, Gradius, the 1980s, Charli XCX, Sailor Moon, Ouendan, Tron, Rhythm Tengoku, Punch Out and a good portion of ourselves, strangeness and mysticism stuffed into a blender.

It all started with a drawing of a woman wearing a mask and a couple of thoughts that had been bubbling for a while. After making three slow and thinky games, it was time to make something that had a swift soul. Something that was more gut than brain. Something that’d be thrilling, and fill you with euphoria, like a good pop song. And, we wanted to make a video game that was unashamed of being a video game.