Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Sakurai reveals when Smash Bros. Ultimate started development, ponders when another installment in the franchise could release

by rawmeatcowboy
11 December 2018
GN Version 5.0

As usual, Masahiro Sakurai has another feature in this week's issue of Famitsu. Here's some of the tidbits he shared this time around.

- development of Super Smash Bros. Ultimate officially kicked off in February 2016
- Sakurai never thought of designing two different layouts for stages in docked or handheld modes
- redesigning stage visuals and presentation for two modes would have caused quite a delay in development time
- Sakurai thinks it might be nice to see a successor to Super Smash Bros. Ultimate in 10 years

[Link, Link]