As usual, Masahiro Sakurai has another feature in this week's issue of Famitsu. Here's some of the tidbits he shared this time around.
- development of Super Smash Bros. Ultimate officially kicked off in February 2016
- Sakurai never thought of designing two different layouts for stages in docked or handheld modes
- redesigning stage visuals and presentation for two modes would have caused quite a delay in development time
- Sakurai thinks it might be nice to see a successor to Super Smash Bros. Ultimate in 10 years