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Smash Bros. Ultimate - Sakurai talks balancing, lag, gameplay speed, Castlevania representation, and more

by rawmeatcowboy
18 December 2018
GN Version 5.0

While we've already featured snippets from the most recent Famitsu feature with Masahiro Sakurai, the full web version has gone live. That gives us a bit more insight into the game's creation, which has been detailed below. The translation comes from our friends at Source-Gaming.

- Sakurai left balancing completely to the balancing team
- the increase in gameplay speed is tough on online play, as it leaves less room for lag
- the increased knockback speed makes it easier to lose track of your character
- when making Brawl, the team slowed things
- this is because the high speed of Melee would have been too exclusionary for all the new/inexperienced players
- Castlevania was highly requested in the Smash Ballot
- when it came time to add new content, Sakurai says his Castlevania choices were limited
- a lot of players would probably be most familiar with Alucard, but fans would probably prefer one of the Belmonts