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GDC 2019 to feature 'Into the Breach' Design Postmortem

by rawmeatcowboy
08 January 2019
GN Version 5.0

Into the Breach was a surprise launch on Switch in 2018, and it was quite the success. Looking to learn more about how the game came to be? GDC 2019 is hosting a panel on just that!

'Into the Breach' took Subset Games four long years to develop after finishing FTL. This talk will detail that process from the early design drafts to the final balancing decisions. Diving into years of cut content and iteration, this talk will show how Subset Games approaches difficult design challenges. How do you decide which feature to cut? How do you successfully "steal" design elements from other games while remaining original? How do you decide on the correct difficulty? How much RNG should you use?

Takeaway
Other than "behind the scenes" information about the development of 'Into the Breach', this talk will provide practical design suggestions based on the way that Subset Games approaches design.

Intended Audience
The talk is intended for anyone interested in how smaller scale projects get created, and will have practical suggestions for designers on projects of any size.

[Link]
 
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