Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Wargroove dev shares the toughest aspect of the game's development

by rawmeatcowboy
25 January 2019
GN Version 5.0

Wargroove has been in development for quite some time, but the game's release is just around the corner. Turns out making a turn-based strategy game can be pretty tricky! In an interview with Siliconera, Finn “Tiy” Brice, the CEO and Founder of Chucklefish, shared what gave the dev team the most trouble during development.

I think the trickiest thing was working with such a well established and perfected formula. It’s no secret that Wargroove is inspired by Advance Wars, Fire Emblem, Final Fantasy Tactics, etc. Those games are so refined at this point that deviating from the formula is scary!

I think, in the end, we made some really meaningful and interesting changes that weren’t simply changes for changes sake. I think that’s both one of the most difficult parts of the design process and the part we’re most proud of.

[Link]