Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

The Blind Prophet announced for Switch

by rawmeatcowboy
31 January 2019
GN Version 5.0

We are coming back to you with a big news today! After a ton of requests from the whole community, we decided to focus, in the last couple of days, on bringing The Blind Prophet to some new platforms. Now, we are happy to officially announce that we just started developing our game for Nintendo Switch, PS4, Xbox One and iOS! It naturally adds to the already announced PC and MAC versions.

We are also happy to bring you the fresh news from the progress of our Kickstarter campaign. At the moment of writing this message, players around the world managed to secure 82% of the required goal! The Blind Prophet was never so close from being funded. It makes us even more optimistic when we check the user scores on the platforms where the demo of our game is released. It keeps staying at maximum level from the day of the premiere, with 5/5 on Itch.io and 100% on Gamejolt! To check the current progress of our campaign, click here.

The whole crowdfunding campaign is an excellent opportunity for us to learn and improve our demo. The current version (v0.4.0) offers a much better English translation. It is also free of many bugs, reported by our fantastic supporters. We invite you warmly to try out the updated demo of our game. It will let you learn about the beginning of The Blind Prophet's story and test out the mechanics we implemented. We can't wait to find out what you think about it. Click here for the demo.

The Blind Prophet features:

Traditional Point & Click mechanics,
Mind-bending puzzles,
A world full of charismatic characters, ready to talk and interact with,
Ethical choices which drive the narration,
Comic Art style cinematics,
A strong storyline about philosophy, redemption and moral struggle.

The Blind Prophet will be released on PC and MAC this year. Switch, PS4, Xbox One and iOS versions will launch at a later date, as the game needs some reworking to fit these platforms. The speed of porting depends highly on the scale of the current Kickstarter campaign's success.

[PR email]