Some developers seem to have trouble implementing HD rumble in their Switch games. If they're going with a more standard rumble approach, we often see games where the rumble is too loud/buzzy. It would lead you to think that implementation of rumble/HD rumble was rather difficult, but another developer says that's not the case. We learn how easy it is to utilize interesting HD rumble from developer Daylight Studios, via a NintendoSoup interview.
For the rumble feature, I can use any kind of sound effect I have in the game and generate the rumble effect. So it will actually follow the exact wave pattern. It is so easy to use, I can just input a sound effect and output the rumble.
It makes you wonder why some developers don't bother with HD rumble, or seem to struggle with rumble implementation in general.