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Nintendo has been looking into Smash Bros. Ultimate's save corruption issue post Piranha Plant launch, can't confirm an issue

When Piranha Plant launched for Smash Bros. Ultimate, some users were complaining that their save data was corrupted after using the character in All-Star mode. Nintendo was aware of those complaints, and looked into the situation right away. The thing is, Nintendo can't seem to replicate the problem.

“We are aware that some users are posting about possible issues with the latest Super Smash Bros. Ultimate update. After extensive testing, Nintendo has not been able to confirm that there is an issue, although we will continue to investigate and monitor the situation.”

Whatever is causing the save game corruption seems to be impacting a very small number of players, and whatever is causing the issue escapes Nintendo at this time. Maybe it's some other weird set of circumstances for those select Switch owners, and it has something to do with content outside of Smash Bros. Ultimate.

Comments

Top Rated Comment
elfteiroh
Mon Feb 04 19 11:22pm
Rating: 3 (Updated 1 time)

Story time:
Context: I was making a tool to help our script people to write more content on our game.
Bug: sometimes, when we were clicking on a field on a story node (the scripts are node based), a seemingly completely random node was now selected, but only if a particular node was selected before. The "particular node" and "randomly selected node" were changing depending of the scroll position in the window.
Actual cause: The problem was the squares we were drawing around the nodes to show it was selected were interfering with the field focus system of Unity, changing the field focused, then changing the actual selected node.
Solution: Now we draw transparent lines around all nodes, and white ones around the selected ones.
... I HATE THAT BUG.
Spent a whole day on that one.
I hate these, but I like telling the stories after.. xD

Someone's going to make a video of this now, aren't they?

t27duck
Mon Feb 04 19 08:51pm
Rating: 2

Hardest part of fixing any software bug is usually trying to reproduce the issue.

How did we learn of the corruption in the first place? The news of it broke so quickly after PP came out.

It's always so quickly after PP comes out.

lol No you didn't.....

It's weird. I've seen some who have had a save loss happen for real, and others who claimed to have had it happen only to find out they faked it. (DreamcastGuy being the most obvious one) Makes me wonder if it isn't PP related, but just the game in general having a small bug that can break things, akin to the SSB Wii U bug that can make your system memory corrupt if you quit the game as it saves on the title screen

It's probably some random thing that people have happened to first do with Piranha Plant and they either don't know that they're doing it or think it's irrelevant. Like T27Duck said, the hardest part of fixing a bug sometimes is recreating it because it's some small, dumb thing the developers never thought anyone would do.

elfteiroh
Mon Feb 04 19 11:22pm
Rating: 3 (Updated 1 time)

Story time:
Context: I was making a tool to help our script people to write more content on our game.
Bug: sometimes, when we were clicking on a field on a story node (the scripts are node based), a seemingly completely random node was now selected, but only if a particular node was selected before. The "particular node" and "randomly selected node" were changing depending of the scroll position in the window.
Actual cause: The problem was the squares we were drawing around the nodes to show it was selected were interfering with the field focus system of Unity, changing the field focused, then changing the actual selected node.
Solution: Now we draw transparent lines around all nodes, and white ones around the selected ones.
... I HATE THAT BUG.
Spent a whole day on that one.
I hate these, but I like telling the stories after.. xD

How do you know DreamcastGuy faked it?

He literally showed a picture of his "Erased" save data and it was the original 8 characters, sans the Plant. The DLC is hardcoded into your game even when you have to erase the data, so it should have been there if he got it back and if it was a digital copy then it always downloads with the DLC even with a fresh save. Plus he was caught pirating the game before launch to get a review out when the embargo lifted for normal press, which is a horrible move that can put reviewers who get review copies in jeopardy due to lack of trust

If one was to trigger the save corruption glitch, would the cloud save corrupt as well?

Potentially if the corrupt save gets backed up to the cloud. Does the cloud hold more than one iteration of a game save or just the most recent? I’ve never needed to restore a save yet.

I think you can disable automatic save backups so if you do get save corruption it won’t automatically backup to the cloud.

Thank you, I will do that because I do not want to risk losing my data.

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