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Sakurai explains Smash Bros. Ultimate's Japanese name, the decision to bring back every fighter, and ease of development

by rawmeatcowboy
15 February 2019
GN Version 5.0

The most recent issue of Nintendo Dream magazine had a sizable interview with Smash Bros. Ultimate creator, Masahiro Sakurai. Check out all the tidbits from that interview below.

- the game is called Super Smash Bros. Special in Japan to convey that the game is a special game
- Sakurai says “ultimate” is a word easily read in Japan
- the name Super Smash Bros. Deluxe was considered, but decided against
- Sakurai wanted to use “Special” as it's often heard on television, so people are familiar with it
- the decision to include every single Smash Bros. fighter in history was made at the very beginning of development
- it was important for that idea to be part of the proposal, as huge projects like this require a lot of money and a lot of people
- Sakurai summed up development of Ultimate by sharing the phrase, “no need to explain at the very beginning”
- when Smash Wii U/3DS development started, Sakurai had to explain everything to members on the development team
- he even had to prepare documents for them to convey his vision and plans
- Sakurai didn't have to do this with Ultimate, as much of the team worked on Smash Wii U/3DS
- Sakurai says this was a huge relief for him

[Link, link, Link]