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Super Mario Maker 2 makes a slight change to your level's starting point

Super Mario Maker fans have noticed a slight change in how your levels kick off in Super Mario Maker 2. As you can see in the image above, there's no longer a ground split at the start of your level. Not exactly a big deal, but it was a minor element that seemed to irk some players.

Categories: Consoles
Tags: eshop, mario, switch

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It’s showcasing why it’s deserved of being a sequel and highlighting that Nintendo listened to the feedback from the first game.

And how dare you call the first game trash! I will fight you ;)

Nice that really bugged me.

Worth $60 all on its own.

This could split peoples opinion on this decision. 😉

This sequel is making the first game look like trash.

It’s showcasing why it’s deserved of being a sequel and highlighting that Nintendo listened to the feedback from the first game.

And how dare you call the first game trash! I will fight you ;)

They've added so much content that it really does feel that way. There's more than likely going to be no reason to play the first game after this. Everything seems to be improved on. The only big thing that comes to mind now is how they're going to go about handling the online. I could hardly get anyone to play my levels the last time around and the troll levels got really old very quickly. Adding new features/restructuring the online is that next big step they need to take.

Yeah finding good, non-autoplay, levels got difficult after a while.

I also wonder if Maker 1 levels will be playable in Maker 2? I don’t see any technical reason why not but maybe they also want to wipe the slate clean.

I’m also hoping for a “world builder”. A map editor would be cool with the option for secret exits and map triggers.

I would adore a way to add secret exit. (for a "world-builder mode" or they let you skip levels in the challenge modes), as well as a way to filter auto-levels and those obnoxious song levels.

It seems really similar with the situation with Splatoon, after the second game there was no reason to get back to first (except for the campaign).

I always assumed that this was done originally to try force Mario’s starting point to be on solid ground.

I like the change.

One of the biggest changes I was hoping for was that they would add stuff from Super Mario Land 2: The Six Golden Coins, or Super Mario Bros. 2. But I'm sure SMB2's mechanics are a radical enough change that they didn't want to.

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