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Sakurai talks Simon/Richter's designs in Smash Bros. Ultimate, Piranha Plant and Isabelle's inclusion, and more

We recently covered a Nintendo Dream interview with Masahiro Sakurai, but some new tidbits have come from the online version of that feature. Check out those details below, courtesy of PushDustin.

- Simon and Richter's design inspiration came from the original games on the NES, as well as Castlevania: Harmony of Despair
- Inkling's concept revolved around managing how much ink was left
- this concept was very difficult to implement, and resulted in the ink system the final game uses
- Sakurai consulted with the Splatoon team in order to decide how the ink should act, as well as the alts for Inkling
- Isabelle and Villager are more technical fighters, and are enjoyed by more hardcore Smash players
- Isabelle can be harder to fight against since she has a lot of tools
- Isabelle wasn't added as a joke
- Ridley was one the most difficult fighters to implement because of his size
- Sakurai decided to have his arms and legs bend like his NES/SNES versions to still give him the impression of size
- Piranha Plant was decided upon due to the uniqueness of its moveset, plus Piranha Plant was already well-known
- while characters that punch/kick can feel generic, Piranha Plant has moves that are only possible with them

Comments

Top Rated Comment

People can talk nonsense abou Piranha Plant, but he turned to be a very good fighter AND have a lot of charisma. I think the team did a great job.

Apart from that I am truly amazed at how much detail and work Sakurai puts into his games. I can't stop playing Smash Ultimate. It's always something I go back to. Well done! YEah, I also miss the trophies, but I'll survive.

People can talk nonsense abou Piranha Plant, but he turned to be a very good fighter AND have a lot of charisma. I think the team did a great job.

Apart from that I am truly amazed at how much detail and work Sakurai puts into his games. I can't stop playing Smash Ultimate. It's always something I go back to. Well done! YEah, I also miss the trophies, but I'll survive.

"Isabelle wasn't added as a joke"

man it sure feels like it. The only thing good about her in this game is that she's totally mute.

I'd love to see the whiteboard full of possible character ideas where they eventually narrowed it down to the Piranha Plant. I wonder if there were a lot of weird ideas or if that was the weirdest one.

fylo
Mon Feb 18 19 05:02pm
Rating: 1

I do like the justification that it is a character most people know, plus how unique the moveset could be.

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