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Sakurai talks Simon/Richter's designs in Smash Bros. Ultimate, Piranha Plant and Isabelle's inclusion, and more

by rawmeatcowboy
18 February 2019
GN Version 5.0

We recently covered a Nintendo Dream interview with Masahiro Sakurai, but some new tidbits have come from the online version of that feature. Check out those details below, courtesy of PushDustin.

- Simon and Richter's design inspiration came from the original games on the NES, as well as Castlevania: Harmony of Despair
- Inkling's concept revolved around managing how much ink was left
- this concept was very difficult to implement, and resulted in the ink system the final game uses
- Sakurai consulted with the Splatoon team in order to decide how the ink should act, as well as the alts for Inkling
- Isabelle and Villager are more technical fighters, and are enjoyed by more hardcore Smash players
- Isabelle can be harder to fight against since she has a lot of tools
- Isabelle wasn't added as a joke
- Ridley was one the most difficult fighters to implement because of his size
- Sakurai decided to have his arms and legs bend like his NES/SNES versions to still give him the impression of size
- Piranha Plant was decided upon due to the uniqueness of its moveset, plus Piranha Plant was already well-known
- while characters that punch/kick can feel generic, Piranha Plant has moves that are only possible with them

[Link]