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Wargroove - Quality of Life 1.2.0 Patch due out tomorrow

Groovy!
by rawmeatcowboy
05 March 2019
GN Version 5.0

Wargroove is getting updated to Version 1.2.0 tomorrow, and it's a Quality of Life update that brings a ton of tweaks with it. Check out the full announcement below!

Shortly after launch Tiy mentioned in a blog post that we were working on a quality of life patch, combining some community feedback we received and adjustments we wanted to make. Well good news –Wargroove Patch 1.2.0 is out this Wednesday 6th March (tomorrow!) at 13.00 GMT / 14.00 CET / 05.00 PST / 08.00 EST across PC, Nintendo Switch and Xbox One.

A quick PSA, in-progress online matches will be incompatible at the time the patch goes live, so we’d recommend not starting any strategic showdowns around then! You may also find yourself needing to update to the latest version in order to access the game’s online features after the patch, so do make sure you’re up to date if you have any issues.

Following the patch going live, if you do by chance find any bugs please do report them to the support section in the Wargroove Forums. If you’d like to chat to the developers and share your thoughts, you can also find us lurking in the Wargroove Discord server!

Check below for the full patch notes:

Checkpoint system:

While playing in campaign mode, you can set a checkpoint in a mission
If you are defeated, you can retry from the checkpoint
You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)

Difficulty system overhaul:

Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
Medium difficulty is a bit easier and still lets you obtain up to 3 stars
Easy limits you at 2 stars
Story limits you at 1 star, and is VERY easy

Multiplayer:

You can now add CPU players to online games
There’s now a message clarifying that you must join a match if you don’t have any in progress
A number of fixes to Quick Play timers
You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
Seven maps designed specifically for co-op have been added
Fix issue where user’s couldn’t get into Online multiplayer
Fix issue were main menu could not be invoked during opponent’s/AI turn

General Quality of Life

The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
Skipping battles, captures and cutscenes is now much faster
Display the S rank requirements on the overview screen for a mission
“Exit” has been renamed to “Suspend” to avoid confusion
You can now see teams on the Overview screen
Fix international text input on Switch
Display the Controller Select Applet on Switch less often
Add Korean font
Resigning will now destroy all units simultaneously instead of one at a time

New options:

Add “Movement Speed” option that allow you to set all units to move faster
Add “Confirm End Turn” option to avoid accidental end of turn
Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage

Fog of War:

Allies now share vision
Eliminated players can still see their team vision; eliminated teams become spectators
Spectators can view the current team’s vision
Hide enemy income and funds
Don’t spawn effects or show building colours inside fog of war
Don’t show battle and capture animations unless at least one of the units is visible to the current player
Fog of War now updates faster
Fix “sonar” bug that allowed you to obtain extra information within fog of war
Fix allies being able to move units into each other and becoming stuck

Fixes and tweaks:

Fix Tenri’s groove charge rate to the intended value
Change Ryota’s groove to allow him to dash through his own units
Fix team options; all teams should display correctly in 2v2 matches
Fixes for Vines and Crystals acting as Units
Fix for 7-2; commanders no longer change team after suspending
Fix sound effects in Cutscene editor causing crash
Fix Cutscene Attack animations causing crash
Fix Empty dialogue event boxes causing crash
Layering of actors and props in Cutscene editor should now work as expected
Fix crash when entering non-numeric text into Counter events
Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
Misc language fixes
Misc minor fixes

[Link]