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Nintendo shares safety overview for Nintendo Labo VR Kit, says those under 7 shouldn't play

Safety first
by rawmeatcowboy
17 March 2019
GN Version 5.0

Nintendo Labo's official Japanese site has updated with some safety details on the upcoming Nintendo Labo VR Kit. Not surprisingly, Nintendo says those under 7 years of age shouldn't be using the Kit. This is the same thing Nintendo said when it came to the 3DS' 3D effect. Check out the full rundown of safety precautions below.

Nausea and other bodily effects

While using the VR mode* pay attention to your body and, should you feel unwell, please stop playing and take a break.

While using VR mode there may be times when you experience motion sickness. Also, after playing for an extended time you may experience some fatigue and
While using VR mode please be mindful of your body and play a little bit at a time until you become accustomed to it. Please pause the game and take a break the moment you begin to feel even a little unwell.
The VR Goggle Toy-Con is handheld and not fastened to the head. The player can pause the game and take a break at any time.
* The Nintendo Labo Toy-Con 04: VR Kit (from here: VR Kit) is needed to play VR titles

For those playing VR Mode

Due to things such as player’s physical condition, the type of image and also surroundings, some players may have difficulty seeing images properly while playing VR.

VR utilises a 3D imaging technique called ‘Stereopsis’. The ability to see these images varies from person to person and difficulty can arise due to things such as a difference in ability between the right and left eyes and also pupillary distance (the space between the left and right pupils).
If the VR image becomes difficult to see, the VR mode on the VR Kit can be turned on or off at any time. Please tailor your use to whatever suits you best.
Recommended age for use

The intended audience for VR is those aged 7 and over. Those aged 6 and under should refrain from using the mode.

This advisory age has been established by researchers in the ophthalmology and vision fields studying the effects of 3D images on the development of children’s eyes.
Furthermore, there are still things that may not yet be understood about the effect VR may have on childhood development. For this reason, a prompt will appear within the game after a certain time suggesting the player take a break. We also ask that guardians encourage children to take appropriate breaks while playing VR.
It is possible to set a limit to the time VR can be used within the game. For those with concerns, please feel free to use this function.

[Link]