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Studio MDHR talks about not making Cuphead easier on Switch, and how Microsoft/Nintendo teaming up is 'something beautiful'

A match made in digital heaven
by rawmeatcowboy
22 March 2019
GN Version 5.0

Everywhere you look this week, people are talking about Cuphead coming to the Switch. Somewhere in the fan discussion was worry that the game would have its difficulty tweaked in order to better accommodate the potentially younger audience the game could be hitting. According to Cuphead co-director Jared Moldenhauer, that was never a consideration.

“Some people wondered if we were going to tweak the balance or really adjust things, and I don’t see that as being fair. We wanted to let the next wave of gamers experience it exactly how we intended to make it.”

Even though we've had a few days to let the news settle, most Nintendo and Microsoft fans are still shocked to see Cuphead come to Switch. The love affair between Microsoft and Nintendo has been growing stronger with each day, but this announcement takes things to the next level. Moldenhauer is feeling the same things all other fans are.

“There’s something beautiful happening on the scene, where you see more partnerships between the giants. When it came up that Microsoft wanted to get more viewership on indie games, and they wanted to have more gamers capable of playing these games, they said, would you like to jump on the opportunity of going on Switch?

I’d be a crazy person if I didn’t say yes. Any child who grew up in the era of the Sega-Nintendo wars, those two are the legendary gods of gaming. So since there’s only one left in the consoles, it’s like, how do we get on that? How do we validate our young selves? What would make little Jerry the most excited in the future?”

[Link]