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PR - Samurai Shodown is coming to Nintendo Switch in Q4 2019


Reboot of Classic Weapons-Based Fighting Game Series Will Bring New Characters and Innovative New Features to Multiple Platforms this Year, Including Nintendo Switch

LONDON, UK — March 25, 2019 — SNK, the creators of legendary fighting game series like King of Fighters, Fatal Fury, and Art of Fighting, is pleased to announce the return of their beloved weapon-based fighter Samurai Shodown, coming to PlayStation®4 and Xbox One this June, Nintendo Switch™ in Q4 2019, and PC at a later date. Powered by Unreal Engine 4, the new Samurai Shodown reboots the classic 2D fighting game with beautiful new 3D graphics that retain the classic fantasy Samurai manga look of the series, while also bringing the series up-to-date with the latest cutting edge graphical standards.

Once again set in the late 18th century, after the events of Samurai Shodown V and prior to the events of the original game, Samurai Shodown will see the return of thirteen classic characters, including Haohmaru, Earthquake and Galford, who will be joined by three brand new characters to the series. Additional characters will also be available via post-launch DLC.

Developed in-house at SNK by the same team that brought us King of Fighters XIV, Samurai Shodown features a host of modes, such as Story, Practice, Online Battle and multiple offline battle modes. The new game will also debut an innovative new asynchronous online mode called “Dojo” that uses deep machine learning to create a CPU-avatar that learns from players’ actions during offline modes and creates a Ghost AI character. Players will be able to upload their Ghost to the leaderboards and also download Ghost data from other players. Players can take on Ghosts in 1v1 battle, or take on the Ironman Challenge and attempt to take down up to 100 ghosts in one go.

The public will be able to play Samurai Shodown for the first time on the show floor at PAX East in Boston, March 28 - March 31. PAX East attendees can also attend the Samurai Shodown - Resurrecting a Legend panel, Saturday, March 30 from 4:30 p.m. - 5:30 p.m. EDT. The panel will be moderated by Team Spooky’s Giby and feature SNK’s Yasuyuki Oda (Producer), Nobuyuki Kuroki (Game Director) and the Director of the original Samurai Shodown, Yasushi Adachi, as well as several others from SNK.

Samurai Shodown will be released on PlayStation®4 and Xbox One this June, Nintendo Switch™ in Q4 2019 and PC at a later date. For more information about the game, please visit us on Twitter @SamuraiShodown_.

Samurai Shodown will be published in North America and Europe by Los Angeles-based Athlon Games. For more on Athlon Games, visit www.athlongames.com.

Categories: Press Releases, Consoles
Tags: switch

Comments

And another delayed release on Switch. You'd think this wouldn't happen anymore this late into the Switch's life span, but here we are.

If a game starts development on Switch later than the other versions, it's gonna likely release later. I just hope it's to make sure it runs at 60FPS instead of doing a bad SNK heroines situation where it runs at 30...

The pipeline seems to be developing for the high specs first and then optimizing for a handheld. The Switch has the excuse that it's also a way to experience games on the go.

well, they have to get the console version out in time for EVO.

This game was announced for Xbox and PS4 long ago, so it is expected. 6 months later is not bad compared to a full year. There are only a handful of games announced for release on all platforms like Doom Eternal and MK11

It was announced for Switch at the same time as the other consoles.

But SNK can't code for crap and this will surely be 30FPS because of it...

I remembered this was an SNK property and then understood why this gameplay looks like it's from 2013.

Getting a little tired of these late multiplat releases on Switch...that being said maybe they know about that Switch "Pro" and waiting for it to be released/announced so they can release it on hardware that could run it at a stable 60fps.

reynard
Tue Mar 26 19 10:25am
(Updated 3 times)

The sad thing is the only reason this likely won't hit 60FPS on Switch is because SNK are absolutely garbage at coding and optimizing 3D engines. There's nothing in this game graphically that should be taxing, last gen hardware was handling far more visually complex fighting games than this at 60FPS without a problem.

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