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Dragon Ball FighterZ receives one of its biggest patches to date

Getting into fighting shape
by rawmeatcowboy
27 March 2019
GN Version 5.0

We know that you've been waiting for this one! Patch 1.15 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again.

You can find the full disclosure of the Dragon Ball FighterZ patch notes below,

◆System Mechanics

・Standing Light Attack: Follow-up 2

→Can now be linked to a Z Change.
→Will always knock the opponent forward on hit.

・Jumping Light Attack

→Fixed an issue in which a Super Combo would not occur if the attack connected at a low position in the air.

・Jumping Heavy Attack

→Descent is faster during a camera shift.
→Shortened the amount of sliding knockdown when the attack hits.
→Can only transition to a Z Change when performed in a grounded Z Combo.

・Mid-air Dragon Rush

→Characters descend faster when the attack lands in a combo.

・Hurtbox

→Adjusted hurtboxes during crouching and movement (actions other than attacks).

Full patch notes here

[Link]