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You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Brawlout updated to Version 2.1

New stage, character tweaks, and more
by rawmeatcowboy
12 April 2019
GN Version 5.0

Brawlout has been updated to Version 2.1, and one of the biggest additions is the new stage above; Fire Temple. That's not the only changes this update offers, though. Check out the full patch notes below.

Gameplay

General changes

Tribalstack Tropics is now available in Competitive Mode with the side platforms removed.
Reduced the blast zone sizes on Shivering Coast
All charge attacks deal increased knockback when charged
A visual effect has been added to many high-impact attacks when they connect on an opponent to give them a little extra OOMPH.

Ledge changes

Removed the 55 frames ledge grab restriction after getting hit, players can now grab ledges immediately after taking damage.
Characters no longer get ledge invincibility after landing on Olaf’s pillar/platform
Decreased ledge snap distance when facing the ledge from 2.5 to 2 (snap distance remains 1 when not facing the ledge)

Teching changes

Wallteching has been added.
The teching window has been reduced to 10 frames. The cooldown for a missed tech is still 30 frames.

Menu changes

Decreased result screen timer in online lobbies for spectators.
Added a new controller setting “Use taunts on pedestal” . This defaults to “On”. If set to “Off” you can’t use taunts on pedestals (like on the character select / stage select / result screen) and frees up the dpad for navigation.
Online lobby list now shows how many players can still join the lobby rather than how many playing slots are free
Added an option in Practice mode to set your rage or maintain it to a specific value

Bug fixes

Fixed a bug where you could fast fall a ledge attack and self destruct

Character Balancing

YOOKA-LAYLEE

Decreased hitbox size and hit active frames on Forward Aerial
Up Air Attack angle adjusted to send opponent a bit more to the side
Projectile speed decreased
Projectile’s knockback decreased
Small bubble now deals 1 dmg
Big bubble now deals 6 dmg and its speed increases with time charged
Up Special now consumes Rage
Increased end lag & decreased hitbox range on Forward Tilt
Decreased end lag on Side Charge Attack
Increased knockback on Down Charge Attack
Decreased knockback & end lag on Down Special

THE DRIFTER

Down Charge Attack no longer has an active hitbox above the sword
Side Special & Forward Air Special now have 2 parts. A build up and a slide.
Side Special slide range increased
Side Special slide knockback increased if you have rage
Down Special & Down Air Special are now cancellable 5 frames earlier
Sprint attack now comes out much faster after you start sprinting (about 10 frames)

JUAN

Aerial Rooster Uppercut now consumes Rage

VANDAL

Up Special and Up Air Special now consume Rage
Up Special & Air Up Special now have a landing animation if you touch the ground while it’s active
Decreased damage & removed shock debuff when the Rage Meter is empty on Up Special & Air Up Special
Decreased knockback growth on Side Attack & Air Forward Attack
Increased knockback & decreased end lag on Down Charge Attack
Increased knockback on Side Charge Attack & Up Charge Attack

RIPJACK

Poison DPS reduced from 5 to 3

APUNAUT

Decreased knockback on Air Forward Attack part 2

PACO

Side Special Attack now drops the victim when in air
Increased end lag on Side Charge Attack

DEAD CELLS

Up Special & Air Up Special now have a landing animation if you teleport into the ground
Air Down Special (Firebrands) projectile’s fall speed reduced
Air Down Special fire duration reduced and can now only hit once
Decreased knockback on Jab Special Attack
Decreased knockback on Air Forward Attack part 2

SEPHI'RA & VARIATIONS

Air Up Special now has a landing animation when you teleport into the ground
Removed end lag from Air Up Attack (when touching the ground)
Decreased end lag on Down Tilt

KING APU & VARIATIONS

Small tweak to Down Air Special knockback angle
Small knockback growth increase on Forward Charge Attack

OLAF TYSON & VARIATIONS

Removed a hitbox from Sprint Attack
Sprint Attack damage increased
Sprint Attack knockback reduced
Glacier Punch knockback growth increased
Pillar no longer stops opponent attacks when lifting them, increasing the risk of lifting someone

CHIEF FEATHERS & VARIATIONS

Back Aerial can now be fast fallen
Reduced hit-pause on Down Charge Attack to prevent opponents from having too much time to react & tech
Charge forward attack hitbox reduced

[Link, Link]
 
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