Feels to me like Jupiter's really streamlined their process through the 3DS e-series era and their Picross games feel pretty low-effort as a result now. Once again it seems like the puzzles won't go larger than 20x15 (on 3DS, that's basically all you could cram into the bottom screen so it made sense, on Switch there are no such limitations, so in the absence of any justification for why 20x15 is the highest the puzzles should go, this just comes off as laziness to me...like, not even 20x20s? come on), coupled with inexplicably dropping touchscreen support (which would actually make sense if they had added larger puzzle grids making touch screen input unreliable, but as it stands it should be perfectly serviceable as an option) are the main things that bother me about the S-series, but it's also the entire release model. I think at this point I would prefer to buy one big Picross game every few years where they put a lot of effort into it, packing tons of puzzles including many that reach a significantly higher level of difficulty and complexity, as a retail or digital game, rather than continue to buy these smaller offerings every year where I have to go through all the pages of beginner puzzles again and that never reach for new heights. This could also allow them to actually give serious attention to their new ideas like the colour Picross - it's a cool idea but with only 30 of them it feels a little pointless to me, however if this was the "new idea" for a bigger game it could have gotten a more reasonable volume of puzzles. But we'll see, maybe I'll still buy this, but I'm definitely prioritizing Boxboy+Boxgirl as that comes out around the same time, and I've still got lots to do in Baba Is You so I'm in no rush to get more puzzle games at the moment.