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Bloodstained: Ritual of the Night devs say the Switch demo at PAX East was having issues due to the Switch overheating, talks resolution/framerate

Too hot to handle
by rawmeatcowboy
25 April 2019
GN Version 5.0

You might have caught our post about the hands-on impressions of Bloodstained: Ritual of the Night's Switch version from PAX East. Players did not come away impressed, as the Switch version seemed to be struggling quite a bit. We now have an explanation as to what was going on straight from the Bloodstained Kickstarter. Check out the full blurb below.

We did have an issue at the show with the Switch version that drew a lot of backer discussion. Due to the way the consoles were kept inside closed containers for the demo, there ended up being a significant overheating issue. This caused the game to drop frames and not run as smoothly as we would have liked. That same build (as well as subsequent ones) is much more stable when the console isn't overheated. There have also been optimizations since the show to prepare for console submission (an ongoing process).

With that said, here are the launch stats for the game on Switch.

Undocked: 720p (fixed) / 30 fps

Docked: 720p (dynamic) / 30 fps with additional effects / visuals, etc.

Thanks to Sligeach_eire for the heads up!

[Link]