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Super Neptunia RPG Launches on Switch this June

New batch of screens and battle details shared
by rawmeatcowboy
25 April 2019
GN Version 5.0

LOS ANGELES, CA., April 25, 2019 – We are excited to announce that
Super Neptunia™ RPG is headed for the PlayStation®4 and Nintendo Switch™, physically and digitally, in North America on June 25 and in Europe on June 28! The Steam® version will launch on June 20.

The PS4 and Nintendo Switch versions will include English and French subtitles. The Steam version includes English, French, Japanese, and Traditional Chinese Subtitles.

Alongside the Steam release, we also have several updates for the Steam launch including:

A 20% weeklong launch game discount
The Deluxe Bundle with a permanent 20% discount (includes game + Deluxe Pack)
The Deluxe Pack with a weeklong 20% launch discount
The Deluxe pack includes:
Character Art Collection
Background Art Collection
Rough Art Collection
PC Wallpapers x2
Mobile Wallpapers x5
Soundtrack

The PS4 release will have two slightly modified CGs. The Nintendo Switch and Steam version will contain all original CGs. Gameplay for all platforms has not been changed from the original Japanese release.

Today, we have two updates:

Battle Pt. 1 Screenshot Batch
System Website Update: Game Flow, Skills, Abilities

The Battle Pt. 1 Screenshot Batch showcases different battle formations players can set during battle, such as Strike, Magic, Support, and Heal. There is also a couple of system UI screenshots that show off the skills that you can assign to each formation, as well as the formation bonuses you can gain during battle. Players can also apply Abilities that can enable additional stat boosts to elemental resistances, vitality, and defense.

Lastly, we have three new system updates on the official website: Game Flow, Skills, and Abilities.

Game Flow:

Explore dungeons as Neptune! As soon as Neptune attacks/touches a monster, a battle will begin. Land a Symbol Attack on a monster to have a better advantage at the start of battle!

Within dungeons, Neptune can jump, double jump, and summon a squishy pudding-like monster to help players reach higher platforms and treasure.

During battle, players can fight with up to 4 party members. Pay close attention to your Action Points (AP), as each skill cast by a party member requires a certain amount of AP. Take advantage of an enemy's weakness to recover additional AP!

There are 4 formation types that can be switched on-the-fly: Strike, Magic, Support, and Heal. Attack types and passive bonuses change with each formation.

Players will also recognize several important gauges to keep an eye out for: Goddess Gauge, AP Gauge, Break Attack Gauge, and the Enemy's AP Gauge.

Skills:

Skills are attacks that characters can use with each formation. Players will use them by either equipping items endowed with Skills or by learning said Skills.

By winning a battle, the items you have equipped will gain experience, and by fulfilling the conditions, you will be able to learn the Skills held by that item. After learning the Skill, players can unequip the item and still keep the skill learned from the item.
Prepare for battle by setting your skills before hand. Remember, each formation has a different skill that a party member can cast, so you can equip up to 4 different skills for each character (16 in total). Note that certain skills can only be used in a specific formation (i.e. Strike Formation).

Abilities:

Abilities are skills that provide huge advantages. They are held by equipment (weapons, armor, accessories).

Set your Abilities by using Ability Points. The higher the character's level is, the more Ability Points you will receive. When you win a battle, the items you have equipped will gain experience, and if the conditions are fulfilled, you can learn the Abilities they hold. You can then set the Ability without having to equip the item.

Developed by Artisan Studios in Canada, this game brings the characters of the self-referential Neptunia™ series to life in a whole new 2D way. Each character was hand-drawn by Tsunako, the artist behind the series, then animated by computer magic to create a world that’s mysteriously gone from three dimensions to two. Explore side-scrolling dungeons and fight in turn-based battles to settle the debate once and for all – which games are better: 2D or 3D!

[PR email]