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The Swords of Ditto: Mormo's Curse patch delayed, upcoming tweaks detailed

It might be a little bit bumpy until the patch hits
by rawmeatcowboy
03 May 2019
GN Version 5.0

The devs behind The Swords of Ditto: Mormo's Curse were hoping to have a patch out for the game at Switch launch, but Golden Week in Japan has pushed back the planned approval and release. It'll likely be another week before the patch goes live, so players might experience a handful of glitches until then. You can check out details on the next patch, as well as a future update as well below.

Nintendo Switch (current v1.13.26)

(Please note that there is around a week’s delay on patches being approved by Nintendo)

Fixed, patch is awaiting LotCheck approval (1.14.00)

Players die in failed stories in Regular and Relaxed Modes instead of being returned to their house
Players are returned to their house in Regular and Relaxed Modes if they die while climbing Mormo Palace and their game is saved into a state where they are unable to leave the next room
[PREVENTION] Ensuring that you are in Hero Mode (via Options) when dying in Mormo Palace will prevent this issue from occurring. Alternatively, play Mormo Palace in Relaxed Mode to reduce chance of dying.
If you have a save game where you are unable to leave the home room, a fix has been made and will be available in 1.15.xx. If you wish to continue playing before 1.15.xx is live, then you will unfortunately have to start a new game.
Touchscreen does not work in handheld mode

Fixed, yet to be submitted (1.15.xx)

Game crashes if Laser/Vampire Ring is equipped when Mormo’s eye crystals are destroyed
Game crashes if Vampire Ring is used on the teleporters in the Laser Ring Trial Dungeon
Fix for players who got stuck in the room outside their home if they died in Mormo Palace
Game could crash when it attempted to spawn the Nemesis in certain situations

[Link, Link]