Yesterday we learned that Bayonetta 3 is seeing a change in design process as compared to the first two titles. Looking for more details than that? Platinum head Atsushi Inaba is remaining rather tight lipped, but he did share this one tiny tidbit.
With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us. We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically. For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described. Maybe the players will recognize this as well. And that’s all the hints you get!”