Tetris 99 devs discuss the idea's inception, development time, and why they didn't go with 100 players

Perfectly balanced...

4Gamer has published an interview with the team behind Tetris 99, and a number of interesting details have been shared. Check out a summary of the info below.

- development for Tetris 99 started in April 2018
- this was when developers figured out what kind of Tetris game they wanted to make
- after the concept was decided, development went into full swing, and a prototype came together by October 2018
- development took about 10 months
- the inspiration for Tetris 99 came from the Battle Royale genre
- the developers were really excited about the idea, with some stating they wanted to “make this” and “play this”
- Tetris 99 was originally going to have 100 players, but they changed it to 99 in order to have an even number of players on both sides of the screen

Categories: Interviews, Consoles
Tags: eshop, tetris, switch
Games: Tetris 99


"the inspiration for Tetris 99 came from the Battle Royale genre"

A shocking revelation indeed.

Tetris 99 sounds and looks (from looking at the logo) better than Tetris 100 to me...for some reason I can not touch on.

I assumed it began like in September in reaction to people disliking the price of Switch Online, they must have had like 5 people at most working on it in its first few months then.

I guessed as much, 100 players would mean 50 at one side and 49 at the other.

Now you have 49 at both sides.


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