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To All Mankind devs talk game story, character pairing, sequel desires, and more
The dev team behind To All Mankind recently shared a whole new wave of details on the game. Check out a summary of details discussed below.
- this game is more yuri (genre involving lesbian relationships or homoeroticism) than Kin-iro Mosaic, but less than Citrus
- the girls get touchy with each other, but don’t expect them to suddenly start making out
- despite having a post-apocalyptic setting, the game's story isn't depressing
- there's also no story twist where it turns out to be a horror game
- the game is coming to Switch due to the devs considering the budget, their goals, and the market
- releasing on more than Switch/PS4 would be too high risk, seeing as how it’s a new IP with niche themes
- the producer's recommended coupling are Erina Kashi (game otaku girl) X Yuyuko Oura (literature girl)
- the producer also recommends coupling for Kyouka Shintou (protagonist) X Isana Shouni (cooking specialist girl)
- all of the girls can be paired with each other, for 15 different couplings in total if you buy the DLC-only girl Shuuka
- the only character players get to control directly is Kyouka Shintou
- there is a hunger system, but none of the characters can die
- the game aims to present a more sentimental approach to gameplay
- preload is opening soon in Japan
- the game is set in Akihabara because it’s an iconic town for game and anime otaku
- Acquire is based in Akihabara, making it easy for them to recreate
- it’s an easy to navigate town, making it perfect for game design
- early on, the team hesitated a lot between Akiba and Ikebukuro, but ended up deciding on Akiba
- if the game sells well, a sequel might be developed, and it would only have girl characters again