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To All Mankind devs talk game story, character pairing, sequel desires, and more

Yori gonna like it
by rawmeatcowboy
17 May 2019
GN Version 5.0

The dev team behind To All Mankind recently shared a whole new wave of details on the game. Check out a summary of details discussed below.

- this game is more yuri (genre involving lesbian relationships or homoeroticism) than Kin-iro Mosaic, but less than Citrus
- the girls get touchy with each other, but don’t expect them to suddenly start making out
- despite having a post-apocalyptic setting, the game's story isn't depressing
- there's also no story twist where it turns out to be a horror game
- the game is coming to Switch due to the devs considering the budget, their goals, and the market
- releasing on more than Switch/PS4 would be too high risk, seeing as how it’s a new IP with niche themes
- the producer's recommended coupling are Erina Kashi (game otaku girl) X Yuyuko Oura (literature girl)
- the producer also recommends coupling for Kyouka Shintou (protagonist) X Isana Shouni (cooking specialist girl)
- all of the girls can be paired with each other, for 15 different couplings in total if you buy the DLC-only girl Shuuka
- the only character players get to control directly is Kyouka Shintou
- there is a hunger system, but none of the characters can die
- the game aims to present a more sentimental approach to gameplay
- preload is opening soon in Japan
- the game is set in Akihabara because it’s an iconic town for game and anime otaku
- Acquire is based in Akihabara, making it easy for them to recreate
- it’s an easy to navigate town, making it perfect for game design
- early on, the team hesitated a lot between Akiba and Ikebukuro, but ended up deciding on Akiba
- if the game sells well, a sequel might be developed, and it would only have girl characters again

[Link]