No DLC planned for Team Sonic Racing, team explains their decision to not include microtransactions

Bucking the trend

Team Sonic Racing is content-complete right from launch. There are no plans for DLC, and there are no microtransactions in the experience. Wondering why SEGA took this route? SEGA’s Aaron Webber explains in the blurb below.

“So there are two things I want to talk about for Team Sonic Racing real quick, because I think they’re important to talk about. The first is DLC. And there were a couple of options, and option one was to essentially take content and sell it as DLC later and that was not something that I think the team wanted to do. The team is in a case – and I kind of prefer this – which is just all the content that’s gonna be in the game is there right at launch. So we’re not going to charge you like 3 bucks later for characters that were cut out of the game or anything. It’s all there. And you’ll unlock everything as you’re going through.

The other thing that is a key importance are called the mod pods. And the mod pods are the way you unlock parts and customization and color pallets and all that in the game. This is a system that does not use real money, it does not use microtranscactions of any sort. And we thought that was really important. So it’s completely random and you earn the currency as you play the game. The more that you race, whether you win or lose, you’re earning this currency and you can cash that in through these mod pods which give you like boosts at the beginning of a race like Wisps or give you the car parts that you can then change and dye and all that.

We did not want to do the microtransaction route at all, and that’s why we’ve got this different angle, which personally I think is a lot better, but we’ll leave it up to you guys to obviously voice your opinions and hopefully everyone’s cool with that route.”

Categories: Interviews, Consoles
Tags: sega, eshop, sonic, switch


From what I've heard on it's light content, and considering it's $40 price tag, I feel like this game would be perfect for DLC. Just as long as they're fair and add more to the gameplay, that is.

Sun May 19 19 02:26am
Rating: 1

We did not want to do the microtransaction route at all, and that’s why we’ve got this different angle, which personally I think is a lot better, but we’ll leave it up to you guys to obviously voice your opinions and hopefully everyone’s cool with that route.

I think everyone will be fine if there aren't going to be microtransactions in ANY game.

Thank you, Lord Jesus!
I hope DLC/microtranactions/whatever all die out completely, and we go back to everything being available in one package. It's what I always loved about video games in the past, and it's unfortunate that things have changed the way they have today.

What's sickening are the people who accepts this and begs for it. YOU are why video games are getting worse. Look at what happened to Dead or Alive. What a mess!

You can say that DLC is optional, and that a love it is just cosmetic, but I'm sick of hear that too. Content that's cosmetic used to be a part of the whole package, even if you had to unlock it yourself... not an additional $2.99 on top of what you've already paid for the game itself.

It’s really nothing more than publishers taking advantage of people. They know there are plenty of people out there who have more money than sense, or worse, people who don’t have much money but have no self control. The fact that we’ve gotten to this point where micro transactions are generally expected is just sad. Everyone should have refused to buy games that employ them from the very beginning and sent a clear message, let alone put money into them.

Free to play games, do whatever. Lootboxes etc. are fair game in those if you ask me. But if you’re charging a premium for a full game then there is absolutely no reason for micro transactions to be in there outside of pure greed.

Shame. Tracks and characters really extend the life of a game like this. Looking at Mario Kart 8, that game really retained its staying power by adding DLC and a deluxe version.

The DLC was great, yes, but the Deluxe version is a downright lazy effort. Sure it fixes the botched Battle Mode, but that was something they sat on and could have easily patched into MK8 on Wii U. Instead, they charged people another €60 for the Switch version with the updated Battle Mode. Nintendo even teased about it long before its announcement.


"Good things come to those who wait".........and are willing to pay for basically the same game again.

Transformed was supported for months after release with free and paid DLC, all the characters were well made and had a lot of thought put into them.

I was hoping for something similar to pad out the barebones roster, but oh well.

Sun May 19 19 09:03am
(Updated 3 times)

Sega just doesn't understand DLC. If they couldn't be bothered expanding Transformed with DLC, a far superior game that begged for expansion due to the lacking number of tracks... (No, a bunch of DLC characters don't count when the core of a racer is the TRACKS and Sega flat out let this game DIE). Who would have expected they were going to go anywhere but the cheapest of routes with this phoned in effort?

Like Sega is actually going to try...

Sun May 19 19 01:23pm
Rating: 1

And don't me started on the lack of DLC for Sonic Generations. That game was BEGGING for DLC like no other Sonic game before or since, especially considering how barebones it ended up being.

Yeah no kidding, in fact the "casino night" DLC that game actually got was more of an insult than giving us nothing at all. Truly Sega are run by incompetent, blind fools.

Translation, Sega won't pay the developers for any additional work to make more content, because they expect the player base to dwindle too rapidly for that to be profitable for them.


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