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Cotton Reboot team talks about the project's inception, new features, and more

Explaining how the reboot came about
by rawmeatcowboy
20 May 2019
GN Version 5.0

Just a couple days ago, we learned about Cotton Reboot, an updated re-release of the X68000 version of the 1991 shoot ‘em up. Wondering why the title is making a comeback now, and how it all came together? Famitsu had a feature with publisher Beep and developer Rocket Engine to find that info out, which you can read up on below.

- Beep’s Mitsuru Maruyama met up with Rocket Engine’s Isamu Kondou via an early issue of a retro PC gaming magazine
- back then, Kondou had created his own X68000 game Valist Leznalt
- the two became friends, and in 2018 they worked together again to rerelease Valist Leznalt on floppy disks
- Rocket Engine has worked on the Trouble Witches series of doujin bullet hell shmups before
- Cotton from the Cotton series was a crossover playable character in one of them
- the Cotton series hasn’t seen a new entry since Cotton Original’s re-release on PS3
- Kondou thought that it was a waste to not use the IP, so he asked Success if they could do something with it
- Success said yes, and then Kondou asked Beep to be the publisher
- the X68000 version of Cotton: Fantastic Night Dreams is more polished than the arcade version
- the X68000 version is better balanced and has more attack patterns for certain bosses
- this is why the X68000 version is the base for this new project
- new features include having Pril Patowle from the Trouble Witches series be the playable character
- there's also an autofire feature
- there will be an Arrange mode that makes the game widescreen and more
- the team is making sure the Arrange mode will not lose the spirit of the original game

[Link]