First screens and details on the Mario Kart Tour beta

Rev those engines

The Mario Kart Tour beta is officially underway, which means first screens and gameplay details have come out. Check out the first round of info below.

- played in portrait mode, rather than landscape mode
- Grand Prix cups compromising mostly of tracks from previously released Mario Kart titles
- each cup contains three courses and one mini game
- mirror courses of existing courses are considered new tracks
- auto-accelerate
- each race has two laps
- the number of items each player receives upon hitting an item box is dependent on the stage
- for example, Toad gets 3 items on a Toad course, but only gets 2 in Donkey Kong Jungle
- gliders give you items at the start of the race if they are compatible with a course, and may raise a certain item’s drop rate
- you control with one hand by swiping the screen
- gyro controls are also supported
- drifting, jumping, and karts have returned
- play with others online, but it appears you're racing against ghosts re-enacting what real-life players did (up to 8 players)
- 50cc, 100cc, and 150cc
- character unlocks are a gacha element, and each character has a special item and certain rarity
- to unlock cups, you need to collect stars
- if you run out of hearts, you have to wait for the cup to be “fully constructed” before being able to play it
- rare drivers have advantages during races
- stamina system limits races available on an hourly basis
- confirmed characters include:

Baby Peach
Baby Daisy
Baby Rosalina
Metal Mario
Dry Bones
Dry Bowser
Baby Mario
Baby Luigi
Donkey Kong
Koopa Troopa

- confirmed tracks so far:

SNES Choco Island 2
GCN Dino Dino Jungle
DS Luigi’s Mansion
3DS Toad Circuit
3DS Mario Circuit


Wed May 22 19 08:32am
Rating: 1 (Updated 1 time)

I'm glad karts have returned. That was one of my favorite elements of Mario Kart games.

Also I find it odd that Waluigi and Dry Bowser got in before Wario and Bowser. I'm sure they're there, just odd to me not to see them listed.

I want to play on SNES Choco island so bad. I wonder if these tracks could be hinting at some possible DLC for 8. Although I doubt the phone game is going to implement anti gravity.

drifting, jumping, and karts have returned

I'm both shocked and appalled that karts have returned. How dare they!

Yeah, Nintendo have gone batshit crazy lately.

I really think this can be a perfect fit for mobile, and it shows. Of course it will never be even close to a console MK game, but that was never the point. I also think AC was a good idea for mobile, but aagin, they are not supposed to be as "deep" as console games... Zelda on mobile though...Now there I have my doubts.

- character unlocks are a gacha element
- if you run out of hearts, you have to wait for the cup to be “fully constructed” before being able to play it

Gacha, and what is most likely a "pay or wait" mechanic... two things I am not very fond of. Sad

But I get it, this is how many mobile games are monetized these days. And at least we'll be able to try it for free. But I'm not sure I'll get a lot of fun out of this one when there's already the full-fledged Mario Kart 8 within reach.

But I'm not sure I'll get a lot of fun out of this one when there's already the full-fledged Mario Kart 8 within reach.

But that's not the point here. This is a mobile only game. Mobile games are rarely full fledged, right? Non of us who have MK8 are going to enjoy this more than MK (if we ever bother to get this). Nintendo said they wanted their mobie games to inspire people to get their consoles/console games, not to just play their mobile games, after all ;) So in that sense this is good, if you ask me. Looks like a simple Mario KArt experience for mobile. No more, no less.

auto-accelerate? That's a hard pass from me, dawg.

Mobile games are so disgusting. The monetization strategy here makes me puke. Nintendo's mobile ventures have hurt my opinion of them because I thought they were better than this but I guess they aren't.

Pretty miserable isn't it? I think they are well aware of how embarrassing it is too, because these mobile games don't share any announcement space with any of their actual games in any Nintendo Direct, instead opting to announce them during shareholder investor meetings and quietly sneaking in beta tests with little fanfare.


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