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First screens and details on the Mario Kart Tour beta

Rev those engines
by rawmeatcowboy
22 May 2019
GN Version 5.0

The Mario Kart Tour beta is officially underway, which means first screens and gameplay details have come out. Check out the first round of info below.

- played in portrait mode, rather than landscape mode
- Grand Prix cups compromising mostly of tracks from previously released Mario Kart titles
- each cup contains three courses and one mini game
- mirror courses of existing courses are considered new tracks
- auto-accelerate
- each race has two laps
- the number of items each player receives upon hitting an item box is dependent on the stage
- for example, Toad gets 3 items on a Toad course, but only gets 2 in Donkey Kong Jungle
- gliders give you items at the start of the race if they are compatible with a course, and may raise a certain item’s drop rate
- you control with one hand by swiping the screen
- gyro controls are also supported
- drifting, jumping, and karts have returned
- play with others online, but it appears you're racing against ghosts re-enacting what real-life players did (up to 8 players)
- 50cc, 100cc, and 150cc
- character unlocks are a gacha element, and each character has a special item and certain rarity
- to unlock cups, you need to collect stars
- if you run out of hearts, you have to wait for the cup to be “fully constructed” before being able to play it
- rare drivers have advantages during races
- stamina system limits races available on an hourly basis
- confirmed characters include:

Baby Peach
Baby Daisy
Baby Rosalina
Metal Mario
Dry Bones
Dry Bowser
Baby Mario
Baby Luigi
Donkey Kong
Koopa Troopa

- confirmed tracks so far:

SNES Choco Island 2
GCN Dino Dino Jungle
DS Luigi’s Mansion
3DS Toad Circuit
3DS Mario Circuit

[Link, Link, Link]