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Gods & Monsters' gameplay mechanics detailed, Ubisoft 'flattered' by Zelda comparisons

Is that you, Link?
by rawmeatcowboy
10 June 2019
GN Version 5.0

Ubisoft just revealed Gods & Monsters, and upcoming action-adventure game hitting Switch on Feb. 25th, 2020. Check out some new details below that were not covered in the initial press release.

- customize your character
- gameplay involves jumping, swinging a sword, shooting a bow and arrow, floating from high perches using a bird power, use some sort of telekinetic ability to toss trees at enemies
- uses a stamina meter
- presented as a tale told by the poet Homer to his grandchildren
- equip special ability-enhancing gear

Some noticed that the game, both in visuals and gameplay, seems to borrow a lot from the Legend of Zelda franchise. Here's what Ubisoft's Jonathan Dumont had to say when Kotaku brought up that point in an interview.

“It’s flattering that we can be compared to that, but from a storytelling point of view it’s going to be a very unique adventure. The abilities will change, as well as the scope of how it blows up. It is influenced a lot more by Odyssey in that sense mechanically. The fact that we can choose and create our own character and customize it as well, there’s quite a bit that will make it its own.”

[Link]
 
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