Dear Reader:
Contra Rogue Corps gameplay info (upgrade mechanic, character profiles, pvp mode, and more)
Contra Rogue Corps is sure making for some unique impressions coming out of E3. It looked a little rough in its debut trailer, and hands-on impressions reveal a number of changes that push the title far outside the realm of what Contra is. Check out a full rundown of mechanics tomorrow.
- plays as a 3D twin-stick shooter
- upgrade both your weapons, and the cybernetic parts of your body
- Rogue Corps takes place several years after the events of Contra 3: The Alien Wars in a location called The Damned City
- this is a place where people go mad by just being inside it
- Kaiser is a rebuilt cyborg who fought in the Alien Wars
- Ms. Harakiri is an assassin with an alien fused to her stomach
- Harakiri needs to constantly stab this alien in order to prevent it from taking possession of her body
- The Gentleman is a posh alien bug
- Hungry Beast is a cyborg Panda with the mind of a brilliant scientist that spends most of his time looking for snacks
- each character starts with their own unique loadout
- every character can equip a main and sub-weapon
- guns can be mixed and matched at the Operation Room inbetween levels
- weapons don't have ammo, but there is a heat meter that fills up whenever you fire
- if you overheat your weapon, you’ll be completely unable to use it for a substantial amount of time
- use your character’s unique special ability to turn the tide of a losing battle
- use a bomb to completely clear the area around you
- after every level, you’re able to head back to your base camp to upgrade or purchase weapons and augment your character
- player-versus-player multiplayer option for 1v1, 2v2, 4v4, and even 1v4