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Mortal Kombat 11 updated on Switch, full patch notes available

A massive update available
by rawmeatcowboy
18 June 2019
GN Version 5.0

Mortal Kombat 11 has gotten another massive patch on Switch. Check out the full patch notes for this update below.

Move list corrections
Improvements to AI logic
Fixed several rare online desync causes
Removed a rare crash that could occur after a Quitality
Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
Added several new Brutalities for players to discover
Added Variation info to the pause menu and some multiplayer online loading screens
Added Kombat League online game mode. Season I (The Season of Blood) starts today, June 18th!
Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set
Fixed an instance where the game would crash on start-up due to a conflict with the server, requiring players to delete their local MK11 data.
Fixed a bug in displaying the opponent’s FPS rating
Fixed several instances of SFX not playing correctly with Mouse/Keyboard
Fixed multiple minor issues with Mouse/Keyboard input

Krypt

Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
Removed the ability to get out of bounds of the environment under certain circumstances
Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
All Skeleton Key Gates will now reward some currency when opened

Towers of Time

Adjusted the difficulty of some starting towers on some tower platforms
Added new Boss Fights & rewards
Added new Tower Platform rewards

Character Specific Adjustments

Baraka - High and Mid parries now work correctly against War Banner Charge
Baraka - Sinister Slice(Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent

Cassie Cage - When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations
Cassie Cage- BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s WubWubWub or Fun Phaser attacks

Cetrion- When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
Cetrion-High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)

D'Vorah - Adjusted Getup Roll Backwards animation to no longer recover slower than intended

Erron Black - Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
Erron Black- When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
Erron Black - Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
Erron Black - Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
Erron Black - fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
Erron Black - Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage

Frost- Adjusted repel during Throw Escape to eliminate some clipping issues
Frost- When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
Frost - Core Overload amp no longer still occurs after a Krushing Blow cinematic

Geras- High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)

Jacqui Briggs - When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
Jacqui Briggs - Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred

Jade - Fixed a rare issue that could cause herStaff to be misaligned after being knocked off when losing a match as a rollback occurred

Jax - Adjusted repel during Throw Escape to eliminate some clipping issues
Jax - Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred

Johnny Cage-Adjusted repel during Throw Escape to eliminate some clipping issues

Kabal - When an opponent loses a round to Gas BlastAmplify, they will no longer continue to play out some animations
Kabal - Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred

Kano - When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
Kano - High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
Kano - Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred

Kitana - High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
Kitana - Fixed a rare issue that could cause herWar Fans to be misaligned after being knocked off when losing a match as a rollback occurred

Kollector - Adjusted repel during Throw Escape to eliminate some clipping issues
Kollector - When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
Kollector - Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred

Kotal Kahn - When an opponent loses a round to God Ray, they will no longer continue to play out some animations
Kotal Kahn - High and Mid parries now work correctly against Xolotl(Towards+Front Kick, Back Kick)
Kotal Kahn - fixed a visual issue when Kotal was hit by Geras’sTemporal Advantage while transformed during Tecuani Maul&TecuaniPounce attacks

Kung Lao - The Great Kung Lao Spiritual Guidance attacks can no longer be parried
Kung Lao - High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
Kung Lao - fixed a bug whereZ Hat would not reset some connect in a row Krushing Blow & Brutality conditions
Kung Lao - Mind Of Its Own Brutality from Z Hat once again plays out the full animation

Liu Kang - Adjusted repel during Throw Escape to eliminate some clipping issues
Liu Kang - Fixed a rare issue that could cause his Nunchakuto be misaligned after being knocked off when losing a match as a rollback occurred
Liu Kang - (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Noob - Adjusted repel during Throw Escape to eliminate some clipping issues
Noob - Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred

Raiden - When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations

Skarlet - Adjusted repel during Throw Escape to eliminate some clipping issues
Skarlet - When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations

Sonya - (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Shao Kahn - High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
Shao Kahn - Hammer Poke (Jump Front Punch)&Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active

Kronika - When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations

[Link]
 
Pinball FX on Nintendo Switch