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Samurai Shodown's producer discusses the challenge of making the game look good

A lot of meticulous work
by rawmeatcowboy
21 June 2019
GN Version 5.0

The Samurai Shodown series has had 3D installments, but is mostly known for its gorgeous pixel graphics. That's changing with the newest installment, as it's looking to use the latest graphics technology. In an interview with Polygon, producer Yasuyuki Oda talks about the challenge of moving from the old way of things to creating a new Samurai Shodown using Unreal Engine 4.

“The UE4 engine that we’re using for Samurai Shodown, personally for me, looks really beautiful, but in order to get to that point, developing the characters, there’s a lot of hurdles you have to go through. For example, the characters in Samurai Shodown all have weapons. So they have to be properly animated; especially their movements have to be properly animated. And one of the things that I noted was that hair in Samurai Shodown is very gorgeous — it really flows and moves. Animating that, and making sure it looked really nice, was quite a difficult process compared to King of Fighters 14. It all seemed a lot more difficult this time around.”

[Link]