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New Patch due out for Terraria on July 15th, 2019

New fixes unearthed
by rawmeatcowboy
13 July 2019
GN Version 5.0

Terraria is getting a new update on Switch come July 15th, 2019. Full patch notes for this update have been shared, which you can find below.


Multiplayer Fixes

  • Fixed an exception error that occurred when trying to join a multiplayer session
  • Resolved a bug where Destroyer segments were desynced for non-host players after a respawn
  • Fixed a bug where infinite loading could occur when dismissing the connection lost prompt after enabling airplane or sleep mode on the system keyboard while renaming a chest


Game Functionality Fixes

  • Fixed a bug where a character could sometimes spawn in the Crimson biome in the newly created world
  • Resolved a bug where the “Lucky Break” accomplishment would unlock without fulfilling the given criteria
  • Fixed a bug that caused the grid cursor to not move along with the player character
  • Resolved a bug where the Mana and Damage Booster buffs appeared infinite along with a negative timer
  • Fixed a bug where the Tombstone dialogue box could be observed when toggling between inventory slots
  • Resolved a bug where the Sniper Scope accessory caused precision mode to behave erratically
  • Fixed a bug where the player was unable to dismiss the keyboard after accessing the crafting wheel via touch while renaming the chest
  • Resolved a bug where crafted items were being duplicated
  • Fixed a bug where Two King Slime were triggered for a few seconds on the map after summoning
  • Resolved a bug where using the last summoning item from a stack of 20 deleted the highlighted hotbar item
  • Fixed a bug where the world zoom would be zoomed all the way out after zooming all way in or out on the map
  • Resolved a bug where the world would not properly update for the players after any of the non-host players re-joined the session
  • Fixed a bug where the stats of hardmode enemies (zombies) were different from their PC counterpart


Crash Fixes

  • Fixed an application crash that would occur for the client while exploring in the underworld biome
  • Resolved an application stall on world generation that occurred when settling liquids.
  • Fixed an issue where placed training dummies and item frames would prevent a saved world from loading



Performance Fixes

  • Resolved a bug where a momentary freeze would occur while performing basic actions in a newly created large world.
  • Adjusted the liquid wave flow while using heavy weapons in a multiplayer session with maximum players to improve performance
  • Fixed a bug that would cause the game to hang for several seconds after defeating the wall of flesh for the first time in a world.



Art & Text Fixes

  • Fixed a bug where vanity that were equipped would appear naked for the bottom of the character
  • Resolved a bug where duplicate hair style icons were displayed after interacting with the Stylist NPC
  • Fixed a bug where the inventory could become enlarged after switching between handheld and docked mode during the interactive start-up screens
  • Resolved a bug where the health bar flickered after consuming a life potion
  • Fixed a bug where the wrong lighting effect would trigger when firing a Laser Rifle
  • Resolved a localization where the “Refresh” text on the Join Game screen was not properly localized for all supported languages
  • Fixed a couple of other miscellaneous text strings in the game
  • Made a few minor adjustments to different parts of the UI that were not scaled correctly
  • Resolved a bug where the text input would not display while renaming a chest in tabletop and handheld mode

[Link, Link]
 
Pinball FX on Nintendo Switch