Login

Eiji Aonuma on The Legend of Zelda: Link's Awakening - Why they're doing the remake, Chamber Dungeons, art style, and more

Aonuma speaks!

The Switch News channel shared an internal Nintendo interview with Eiji Aonuma that focuses on The Legend of Zelda: Link's Awakening. You can check out the full interview below.

Nintendo: Why did the team decide to reimagine Link’s Awakening specifically?

Eiji Aonuma: So, you may know this, but for the original Link’s Awakening game, I wasn’t involved in the development – I was only a fan when it was released 26 years ago on the Game Boy. Since it came out so many years ago, it’s a little hard to get ahold of. I’ve always wanted to remake it.

I’ve also had the idea of arranging dungeons in a Zelda game, and I wanted to add this new feature when I was thinking about the Link’s Awakening remake. The fact that the dungeons in Link’s Awakening fit well with the idea of arranging dungeons also encouraged me to remake this game. And this is how the new feature called Chamber Dungeons was born.

Nintendo: Speaking of Chamber Dungeons, what made Link’s Awakening a good fit for this feature?

Eiji Aonuma: So, while we wanted a way for players to arrange their own dungeon, we thought a 3D dungeon would be harder for players to manage. However, Link’s Awakening is always viewed from the top and each room in the dungeon is the same size: making it easier for the player. There’s a lot of ways you can do something called “dungeon arrangement,” but we wanted to make it so it’s more like solving a puzzle. We wanted to make it accessible for everyone.

Nintendo: Many folks have remarked on how cute the art style is. How would you describe the look of the game, and how was it decided on?

Eiji Aonuma: We didn’t really intend on making it necessarily “cute,” but the original game was a small world that you kind of glimpsed into. We thought this diorama-like world that you could look in from an angle was a perfect fit for the remake.

Nintendo: After The Legend of Zelda: Breath of the Wild, this may be a lot of Nintendo Switch owners’ second Zelda game, and they may be surprised how different this game is. How would you recommend Link’s Awakening to players who have only played Breath of the Wild before?

Eiji Aonuma: If Breath of the Wild is the player’s first Zelda game, it may be easy to think that that’s what all Zelda games are like. But honestly, when you think about it, traditional Zelda games led up to what Breath of the Wild is. By playing Link’s Awakening, I hope those newer fans will enjoy the difference between Breath of the Wild and a traditional Zelda. And we hope that new things like Chamber Dungeons will give players a different kind of experience.

Nintendo: We saw a few characters from the Super Mario series appear in Link’s Awakening, but which cameo is your favorite?

Eiji Aonuma: Ah, I really like Bow Wow. He is so useful!

Comments

I really love that arranging the dungeon is a puzzle in and of itself, that's such a great idea.

They forgot to mention the most important reason for doing this game: To refurbish a Nintendo 3DS game and sell it for $20 dollars extra as a Nintendo Switch game.

Thank you, I've been saying this since the first trailer.

ngamer01
Sun Jul 14 19 11:01am
Rating: 2 (Updated 1 time)

It's a remake, not a port. Link's Awakening was REMADE FROM SCRATCH with only the Camera shop being changed for Dampe's Chamber Dungeons.

You would have more of a point if Nintendo straight ported Link's Awakening DX without changing the graphics, updating/removing anything in-game, etc.

This is just more of that damn "Switch tax" bullshit that gets thrown around for games not knowing what goes into the same games.

And people are not even aware that the remake has more content than the original itself which is really the sad part.

I don't think you understand what this guy or myself are saying.

This started life as a 3DS game. There were tons of leaks about it, and...just look at it. It's Link Between Worlds HD. Rather than sell it as a 3DS game that wouldn't do well because the system is dead, they just tune up the graphics and make an extra $20 off each sale.

I assume you're trying to imply that we think this is somehow a port of the GBC version...? That's absolutely asinine.

Between this and Pokemon S&S, scaled up 3DS games will probably be the best selling games on the system. It's smart business, at least.

ngamer01
Tue Jul 23 19 11:55am
(Updated 2 times)

This started life as a 3DS game.

Yes...and? Lots of projects near the end of a system's life get delayed and moved to the next system. It's been like that since NES -> SNES (Super Mario World was once thought of for release on NES, but that didn't happen and it became a launch title for SNES instead).

It's not because Nintendo is EA and want to fleece out extra cash via nickel & dime-ing. In fact why call out Nintendo for this? Sony and Microsoft should get flak for this too when their projects are moved from one system to the next.

Or did you prefer Nintendo making more cross-gens (like Captain Toad 3DS / Switch) and damage the adopt-ability of Switch because there's nothing to make people leave the 3DS behind?

What makes you think that it is a 3ds game? Are you trying to compare this to link between world whose visuals aren't even close to the remake here?

Search

Today's VIP

sack's avatar
Joined: September 2009
Apprentice

Social Services

Want to join this discussion?

You should like, totally log in or sign up!