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Platinum Games' Hideki Kamiya on how Astral Chain differs from Bayonetta

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by rawmeatcowboy
16 July 2019
GN Version 5.0

Platinum Games director Hideki Kamiya recently talked a bit about Astral Chain, and he shared some keen insight on the project.

While Kamiya isn't involved directly with the game, he has indeed played it, and says it feels different from Bayonetta. The game's pacing and exploration mechanics make for a different experience, and allowed Kamiya to tackle the game at his own-pace, rather than the non-stop, rapid-fire action of Bayonetta.

Kamiya also stated that he believes the game to be jam-packed with content, giving players plenty to enjoy for quite some time.

[Link]
 
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