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Haven went through several "crappy prototypes," including a "really bad" point-and-click adventure

Finding the magic
by rawmeatcowboy
16 July 2019
GN Version 5.0

The Game Bakers made something pretty unique in Furi, and they wanted to do the same with Haven. That lead to a year's worth of trial and error, where multiple prototypes were cooked up and tosses aside. The Game Bakers' creative director Emeric Thoa elaborated in an interview with USGamer.

"It was not difficult for me to imagine making this kind of game, but it actually took like a year to know what the game was. We spent a year searching and a bit, like, making pretty crappy prototypes."

Among the prototypes was a point-and-click adventure, which Thoa says was "really bad." Things wouldn't turn aroudn for the game's development until they returned to a previously scrapped concept: gliding.

"It's because it feels like something very relaxing and thrilling at the same time, and it's something that you want to do with someone, exactly like when you go skiing and you are with a friend or your partner. You go down the track, you are alone in the mountains with the snow all over your face, and you're [gliding noises]. So this is really linked to this to these two characters being in love, because they do that together in a very smooth way."

[Link]
 
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