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New DLC details and characters revealed for Marvel Ultimate Alliance 3: The Black Order

Paid characters, free characters, and someone playable day one!

Nintendo and Marvel shared some new info about Marvel Ultimate Alliance 3: The Black Order at their San Diego Comic-Con 2019 panel today, and we've rounded up the details for you. First up, we get a look at Blade, Moon Knight, Punisher, & Morbius, who will be a part of the game's first DLC pack.

We also got the news that both Cyclops and Colossus will be added to the game as a free update, which is set for Aug. 30th, 2019.

Finally, the panel also revealed that Loki is a playable character in the game, so get ready to cause some mischief!

Comments

Top Rated Comment
magypsy
Thu Jul 18 19 05:17pm
Rating: 3

Cool, but where's Squirrel Girl???

magypsy
Thu Jul 18 19 05:17pm
Rating: 3

Cool, but where's Squirrel Girl???

jd
Thu Jul 18 19 06:17pm
Rating: 1

I know, right? Good to know at least they're not reserving (all) DLC slots for NPCs though...

It's kind of fun to see 90's Cyclops again.

Hell yeah! I already bought the season pass. Punisher, Blade, and Moon Knight! Collossus and Cyclops already have working models so I was always hoping they would be added eventually.

I miss the days when games were released fully complete. Instead, in today's market, publishers give you only so much for your €60/$60 before trying to wrangle extra money out of consumers for DLC.

Fri Jul 19 19 02:39am
(Updated 1 time)

With the cost of game development nowadays we either pay for optional expansion passes or they up the standard price of the base game. Dev teams for big titles are a couple of hundred people, compared to the good old days where a dev team was less than 10 for a lot of games. Super Mario Bros. was only five people. But you can't expect 5 people to create a living, breathing world with spoken dialogue, complicated physics, 3D models and high resolution textures. So publishers need to make sure the game hits profit somehow.

Frankly I prefer that they keep the initial costs down, and then add optional incentives that keep the game alive post launch. If I buy a game and don't like it, I'm not going to buy the expansion for it, so I am less out of pocket than if they shoved everything in the game and had a higher price tag. The only thing I can not stand is when a game is pay to unlock content. Like extra ammo, resources or health. That is just awful.

Let the gouging commence...

Gouging? The main DLC packs are $20 total... so unless they have some other unannounced paid DLC to reveal, that's all you have to pay...

We'll see, but this game is being developed by Tecmo Koei, a company with a notorious history for abusing the concept of DLC.

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