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Koji Igarashi shares a very interesting rule the dev team had to follow when creating Bloodstained: Ritual of the Night's bosses

Talk about a tough boss!

In an interview with Gamasutra, Bloodstained: Ritual of the Night creator Koji Igarashi was asked about the guidelines that were followed when developing the game. Turns out he only had one strict rule that his team had to follow when coming up with boss ideas.

I wouldn't call it a design guideline but Bloodstained does follow a strict rule that I always make the team [adhere] to.

That is...the developer who creates the boss must beat their own boss without taking a hit and only using a dagger! (We almost didn't make it...)

We make sure that it's possible to beat a boss without taking a hit regardless of the difficulty and by doing so, we reduce the number of unfair enemy attacks. Removing the "unfairness" allows players to think about what they could have done to avoid a Game Over. It makes them want to challenge the boss again using a different method. It's a golden rule we follow in our games. (Honestly, don’t ask us to complete this challenge more than once though...)

Comments

That's pretty neat to learn.....guess makes sense...if they can do it with the basic weapon and not getting hit, then would be doable with anything else

Yes, and that in turn makes the battle more replayable. At the same time, some game bosses are still fun even when there's an specific way to take them down.

All in all, it's commendable since I think western developers don't do this, given most of their boss battles are bullet sponges.

The woeful port of this soured me and put me off purchasing this game. It's a shame they didn't have a rule about releasing subpar ports then many more people would have purchased it on the switch and liked it rather than waiting for it to go to the bargain bin.

I think the alternative would have been delaying the Switch version, which in turn will have lead to less sales. Damned if you do and damned if you don't.

True but a bad quality game is eternal because now we are stuck with a cart game that is a day one flop which stains it for life because when nintendo pulls the plug on the system what you get day one is all you'll experience. So in other words is once its old it won't be gold if that play on words works.
What is also true is that these day one reviews are going to stick now and tarnish the games reputation so whilst a delay may have been frustrating I'd have preferred it.

Another thing that boggles me is why is the switch version always an after thought when the console itself is vastly more popular than say an xbox and is doing better than the ps4 in some regions.

My final point is that Nintendo needs to pull their finger out and stop making it harder for developers by releasing a much more underpowered console. Doom eternal is likely going to be another eternal flop just like this game if not for the same reasons but for the cart costs.

Don't get me wrong I love my switch but I am so far past making excuses for nintendo or any developers that treat the system or their own launches without the thought, respect or integrity that the system and its customer base deserves.

I honestly feel like delaying it wouldn't have hurt them as much as this has. There are plenty of examples of games that have released much later on the switch that sold extremely well such as dragon ball fighterz for one.

Another thing that boggles me is why is the switch version always an after thought when the console itself is vastly more popular than say an xbox and is doing better than the ps4 in some regions.

I don't feel it's "as much" of an after thought as the Wii or Wii U in terms of support. In this case the Switch version came at a late state of development. I don't know if they did start anything on the planned Wii U version, but regardless the Switch version needed more time do to it being late in the pipeline. Another thing with this game is that even on regular PS4 the performance isn't ideal sin some aspects.

My final point is that Nintendo needs to pull their finger out and stop making it harder for developers by releasing a much more underpowered console.

Nintendo's business strategy don't follow the trends of Sony and Microsoft. Even back when they had parity with the Gamecube, they still didn't pursue online, or media players. The design of the console was criticized and several of their games were rushed (even though they turned better than today's rushed games).

I do hope it improves, at the very least to make it worthwhile in the long run to the ones who bought it. But I do think interest does fade on a game that releases later than the other versions. But who knows, I think it depends on the game.

Sounds a lot like the rule in ancient times that the architect of a bridge must be the first one to travel across it. Pretty neat.

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