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Wargroove updated to Version 1.3.0, full patch notes shared

Groovy!
by rawmeatcowboy
03 August 2019
GN Version 5.0

Wargroove has been updated to Version 1.3.0 on Switch. You can check out full patch notes for this update below.

Wargroove 1.3.0 was a minor update which added Korean language support and some new features and bugfixes. It was released on 1 August 2019.

Changes

Add 'delete progress' option to the campaign menu for downloaded Campaigns
Add ‘Duplicate’ to Triggers, Flags, Counters, Conditions and Actions in Event Editor
Removed Weather from Quick Play
Added Korean support

Fixes

Fix Overview causing various graphic overlays during matches
Fix Can use D-Pad while battle animations are playing, causing mouse to be in weird location
Fix No Counter attack displayed when Merfolk attack from Land>Water tiles
Fix Downloading a map sends you back to page 1
Fix Ending cutscene 6-3, Mercia's walking animation has the sword when she exits the scene, even though it's supposed to be gone
Fix "Your Turn" prompt doesn't work correctly with CPU's in scenarios
Fix Overlapping Effectiveness images when using 'esc' to close recruitment screen
Fix Crash when too many locations are being used in custom maps
Fix End point of 3-2. User can go to the last flag and skip the whole mission
Fix Tenri doesn't get the option to reinforce when her groove is active
Fix Match Settings on Quick Play doesn't show correct 'Turn Timer' information
Fix Air units previewing on land
Fix Auto-end-turn not triggering on Online matches
Fix User can freeze the quick play timer if units are inside wagons
Fix Crash when removing Mercia if she has 'Pet' emote and 'Move' in Cutscene editor
Fix Able to force transparent commander in Multiplayer Lobby
Fix Groove modifiers not working correctly in custom maps
Fix Emeric’s Crystal being placed over water
Fix Spawning Crystal stops all other spawn or 'beginning of turn' events if it's at the top of the event list
Fix Alchemist and Witch attacks displaying on wrong grid in Cutscene editor
Fix Lava Descriptions
Fix playing with Groove disabled still displays Groove FX
Fix Overview screen 'objectives/player' tab displays wrong text on Switch
Fix When returning to the puzzle map selection from in-game, the wrong background is loaded.
Fix The attack grid does not appear when selecting a blocked unit
Fix Mercival can fish on neutral nautical buildings
Fix End Turn doesn't trigger if player dies with unit in an allied transport
Fix Crash if barracks is open when TurnTimer runs out in Local games
Fix Able to S Rank a mission when using Checkpoint saves.
Fix Shouts and Emotes of some non-commander units no longer working in Cutscene editors
Fix Halley error sometimes appearing when using Checkpoint saves
Fix #MISSING# Dark Mercia emote in cutscene editor
Fix ‘Retry' and 'Quit' in arcade do the exact same thing
Fix Cursor is always in top left when returning to custom campaign
Fix When editing the "Create Actor" event, the movement resets from "Angry" to "Normal"
Fix Auto-turn does not trigger when Unit turns are spent using event triggers
Fix Custom campaign missions may be overlapping with each other
Fix Merfolk don't swap map state when you draw terrain under them on the map editor
Fix Requiem text states 'unlock via campaign', except it's unlocked in the Arcade
Fix Koji has '#MISSING' Walk type in cutscene editor
Fix Sparrow Bomb displays as Balloon in damage preview
Villager has been moved in the Editor list so it is no longer first
Miscellaneous typo corrections and localisation tweaks

[Link]
 
Pinball FX on Nintendo Switch