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Platinum Games discusses their company's start, how Bayonetta came to be, and their future

Insight from Platinum's biggest names
by rawmeatcowboy
07 August 2019
GN Version 5.0

Platinum Games’ Atsushi Inaba and Hideki Kamiya were in attendance at ChinaJoy 2019 this year, and gave a detailed talk on the company's history. Check out some highlights from the event below.

- Platinum Games began with no money; only talent
- the goal was to make something completely different from other games.
- Kamiya was confident that they could make games never seen before with their own studio
- Kamiya remembers originally proposing games for the Wii that would use its motion aiming in unique ways
- Inaba was opposed in terms of sales reasons
- Inaba stated that challenging themselves on new concepts was good, but he wanted to create an influential game
- this title ended up being Bayonetta
- Bayonetta wasn’t in the plans at all from their initial strategy
- Kamiya was inspired by a colleague who offhandedly mentioned he wanted to play another 3D game by Kamiya again
- Kamiya says no matter what game it is, he feels that action games need special actions that will make players feel good
- Kamiya remembers to put in limitations on player actions, which is inspired by his history of playing retro games with limitations
- Kamiya doesn’t want Platinum Games to only be action games
- while the Bayonetta series is still important, he wants players to reach a point where they’ll try other brand-new games
- while Bayonetta 3 is still in development, Inaba wants Platinum Games to stand on its own even without the series
- Kamiya regrets that he wasn’t able to work on Capcom games like the Devil May Cry series beyond the first game
- on the flip-side, this let Kamiya work on Bayonetta
- Kamiya hopes Bayonetta will be able to become a classic series with a well-established world that can continue on expanding

[Link]