Balance is talked about a lot in the fighting game scene, and players are quick to point out any moves they feel are too overpowered and unfair. Most developers are quick to jump on balancing as soon as a game comes out to help fans feel like they're getting a fair fight, but Samurai Shodown director Nobuyuki Kuroki doesn't really think that way.
“I feel that if you make everything too flat in a game like Samurai Shodown, it’s going to be boring. There is a lot of character personality, even among how weak or strong they are. There’s going to be some balancing, but we’re never going to make it completely flat.”
For Kuroki, it's all about finding a different type of balance in the fighters' varied powers. There's something pretty interesting about that approach!