Login

More than half of the core team that worked on Metroid Prime 3: Corruption still hold positions at Retro

The last developers are in captivity

After a false start, we now know that Retro is tackling Metroid Prime 4 for Switch. Tons of fans were happy to hear this, but just who is still a part of Retro that has any ties to the previous Metroid Prime games? A bit of research by VideoGamesChronicle shows that roughly 50 people made up the core team for Metroid Prime 3: Corruption, and of that team, 27 remain at employed at Retro. Diving a bit deeper, 5 of Metroid Prime 3’s 11 designers are still part of the team.

If you go all the way back to the first Metroid Prime, we see that less than 10 members of the 40+ team still hold a position at Retro as of today.

Obviously, we don't know who at Retro is tackling Metroid Prime 4, and if any of the devs with experience from the previous entries are tied to the upcoming project. With that said, Retro rarely makes missteps, so I think it's safe to say that the game is in good hands.

Comments

Well that's a bit of a surprise. I would think Retro Studios need a far bigger team than 50 to make Metroid Prime 4. Not least to get the game on shelves much quicker.

This is Retro were talking about. The same company that hasnt released a single game since Tropical Freeze released in 2014 (though really finished development in late 2013). Yet here we are in 2019 with nothing but a "new funky mode".

At this point Im not expecting Prime 4 until 2023. Which means DKCR3 aint coming out until 2029.

Tanabe hasn't stopped being the lead on new games in that time, though. It's in great hands, if Luigi's Mansion 3 is any indication.

If Retro Studios is as willing to listen to Western feedback as Next Level Games were on Luigi's Mansion: Dark Moon, to then come out with Luigi's Mansion 3 as a response, then sure, this bodes well. Tanabe is merely a mediary, and for most of his career his job has been to work with outside Western developers like them. When he somehow takes the reigns unimpeded... You get things like Metroid Prime: Federation Force. About the only thing I will anticipate and appreciate from him is the definitive inclusion of Sylux after over more than a decade's worth of blueballing.

Some people love to give him way too much credit, for whatever reason. Call it naivety. It's almost as if Paper Mario: Sticker Star and Chibi-Robo! Zip Lash didn't happen either. Those blunders are on his hands. So please don't be under the assumption that one man is all it takes to right the ship. As far as I can tell, his recent track record shows it takes only one man to sink the ship.

But the Wii is way past behind us, so Metroid Prime 4 shouldn't be as flaccid as Metroid Prime 3: Corruption was, even if what remains of the old guard traces back to that previous game specifically. There is no need to gimp the game for a "casual" audience anymore; the Switch has everyone roped in now. It's up to them to figure out how to best utilize the system's capabilities while also delivering on that first-person action adventure gameplay that people just love to champion oh-so-much (Mostly just the original Metroid Prime though). No funny business like Lego suit mechs. But, no pressure either. I just hope they figure out how to manage the time they spend tweeting about BBQ grills and actually making a video game.

There's a lot of layers of resentment here only some of which I follow, but I will say that I very much enjoyed Chibi-Robo Zip Lash. It doesn't hold a candle to the original, but it was still great.

Sticker Star I'll give you though.

And yet according to Retro's own careers page, they're looking for a "Director of Development." I feel like that's a pretty important position to be wanting.

Retro Studios should use the team that developed Metroid Prime 3 to developed Metroid Prime 4.

Sounds like they are. Which is great, i loved MP3.

It would be even better if they tapped the talent which made Axiom Verge or Hollow Knight. Those are games which improved the Metroidvania genre. So having them on the team would be great.

This sounds like great news! I thought there were actually a lot less people still at Retro from the Prime days, so I was worried that most or even all of Retro didn’t have any experience making a Metroid game. This proves otherwise, which is definitely reassuring. Not that I was worried for this game, cause I think Retro always does fantastic work on all their (admittedly relatively few) projects. If you follow Nintendo’s hiring at all, you’ll also notice Retro has been hiring an awful lot recently, and this to me is also a good sign: they’re trying to grow their team quickly to hopefully get a quality game out to us as quickly as possible.
I have full confidence in Retro’s ability to make great games, and hearing that many of the Prime 3 devs are still at the company is just icing on the cake!

I can't wait for the in-depth post-mortem (probably from Jason Schrier or Unseen 64) detailing what the hell happened to cause it to change hands from Bandai Namco to Retro. There's a story that needs to be told.

Search

Today's VIP

sack's avatar
Joined: September 2009
Apprentice

Social Services

Want to join this discussion?

You should like, totally log in or sign up!