Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Astral Chain devblog update: "The Wide World of UI, Part I"

A bad UI can break a game
by rawmeatcowboy
19 August 2019
GN Version 5.0

Platinum Games has updated their Astral Chain dev blog yet again with a new feature. This time we get a deep look at how the game's user interface was created, as well as info on just how important a game's UI can be. Check out a snippet below, then click over for the full feature.

UI artists design and create the game’s user interface: lock-on cursors, health bars, dialogue boxes, map screens, title menus, weapon and item icons, so on and so forth. On top of designing and making all these UI elements themselves, we also create animations for them, so that they react properly as they appear, disappear and respond to user interaction.

A game’s user interface needs an overall design concept, just like characters and environmental art do! The main defining characteristic of ASTRAL CHAIN’s setting is that it’s a technologically advanced near future, with plenty of information and detail shown through holograms.

Full blog here