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Sakurai details the process of creating the Smash Bros. Ultimate 'Hero' presentation, discusses hand pain, tight budgets, and more

Sakurai works too damn hard
by rawmeatcowboy
28 August 2019
GN Version 5.0

Masahiro Sakurai is back with another Famitsu column, and this one takes a look at the process he went through to create the recent Smash Bros. Ultimate 'Hero' presentation. Check out a summary courtesy of the wonderful PushDustIn below.

- Sakurai has a lot on his plate currently
- he helps out with advertising, which means working on trailers and presentations
- Sakurai conducted the recent Hero live-stream presentation on his own
- Sakurai has previously said that the budget is tight, and this comment wasn't meant as a joke
- the team prepared an edited video to promote Joker, but they can't do that with every character
- this would require someone having to write a script, and someone to make the video
- this would take Sakurai away from other work, and would distract from the DLC development process
- Sakurai ad-libbed the Hero presentation, as there was no script
- he talked and played the game all by himself during the presentation with no help
- editing the video he put together took less than 2 hours, outside of translation
- the video did end up taking Sakurai away from the studio for a bit, and also caused some pain in his hand
- Gas Coin Company, the team behind Game Center CX, filmed the live-stream
- Sakurai doesn't think the stream was perfect, but hey thought he conveyed his thoughts in an easy-to-understand manner

[Link]