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Ubisoft says they expected more from Starlink: Battle for Atlas, but they've gained experience from working on the title

Gone, but not forgotten
by rawmeatcowboy
01 September 2019
GN Version 5.0

Starlink: Battle for Atlas may have gotten fairly good reviews, but it didn't find a home with audiences around the world. The Switch version may have been the best-seller overall, but it still wasn't enough to move the needle for Ubisoft. In an interview with MCVUK, Ubisoft’s EMEA executive director Alain Corre talks about what the company has taken away from the experience.

“I think we gain a lot of experience working on this franchise, also for the family. And it helps us shape plans for family games that are coming for us. We always capitalise on everything we have done in the past. We have a lot of fans still playing Starlink and that are happy playing Starlink, and that’s what’s most important for us. We were expecting more out of Starlink but it’s a step in our creation process and, again, all the experience we have garnered out of creating and marketing this game, we are very rich in this experience to market, and well placed to create better products for this type of consumer in the future.”

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