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River City Girls is all about "beating the audience over the head" with presentation, says WayForward

Boy, does it work!
by rawmeatcowboy
02 September 2019
GN Version 5.0

River City Girls dials up the traditional River City experience in a number of ways, with visuals definitely at the forefront. The game still uses pixel art as previous entries did, but we're getting a brand-new art style, and a much more expressive presentation overall. In an interview with USGamer, WayForward's Bannon Rudis explains how it all came together.

"(WayForward's Adam Tierney) pitched me this idea of trying to take the River City Ransom franchise in a weird kind of goofy, zany direction. At first I was like, 'I don't know,' but then I saw it and was like, 'Okay, maybe I can get into this.' The presentation's more modern, but this is taking everything up to a notch beyond, to where the meter just breaks. Everything is supposed to be over the top, even the characters themselves and the situation that they're in. Just beat the audience over the head with character and presentation was pretty much the first thing we wanted to do."

[Link]