Rebel Galaxy Outlaw will be making its way to Switch sometime in the future, and it's looking to provide a cockpit fighter experience that used to dominate the PC scene back in the day. In the words of developer Double Damage co-founder Travis Baldree, the team was aiming to create a “sci-fi/blue-collar pulp fiction in space.” In an interview with Gamasutra, Baldree goes into more detail on how the team achieved that.
“We still wanted that early feel of being down on your luck, hard up for cash, and scrambling for an advantage that’s intrinsic to classic Privateer and blue-collar crime fiction. But the explosions and weapons fire should still feel innately satisfying even if you’ve only got two credits to rub together. ...“We cared a lot about little moments and touches in the game, and hopefully it shows, and gives people a little smile when they catch them," he said.