Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players. Playtime: ~12-25h
- Exploration -
Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.
- Puzzle Design -
The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.
- Fighting -
The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.
It’s time to leave the sandbox… and move inside.
Supraland 2 is coming! We have lots of new ideas for Supraland 2, but don’t worry – our core design philosophy will stay the same as in Supraland 1. You will play this First-Person-Metroidvania at your own pace, explore the hell out of the world, upgrade your gear, find new secrets and abilities, and solve lots of puzzles you have never seen before.
We learned big lessons with Supraland. The biggest lesson of all was discovering our weaknesses and what we need to improve. In order to make Supraland 2 even bigger and better than the original, we will recruit an additional combat designer and a narrative designer to the development team!
(Playtime approx. 15-30 hours, Release Date approx. 2021, Platforms: Steam, GOG, Xbox, Playstation, Nintendo, Linux, Mac)
A new (indoor) world
The rubber people (‘Reeple’) of the sandbox have joined forces to mount an expedition: to send one plucky sandronaut where no-one has ever gone before… inside the house.
Venture forth into the kid’s bedroom, find new tribes of Reeple and explore a huge new world of puzzles, characters and challenges!
For Supraland 2, a new member is joining our development team: a combat designer! Supraland 2’s combat will be re-thought from the ground up to be engaging and challenging – but most importantly meaningful. The combat will link tightly with the game’s story, puzzles and exploration aspects.
More mind-blowing abilities
One of our core design pillars for Supraland was that every ability must have many different uses. When players unlocked a tool they would constantly discover, constantly experiment, and be constantly engaged. We aim to double down on this design with Supraland 2, giving players cooler and weirder tools with which to explore the world and poke its inhabitants.
Both Supraland 1 and 2 are going to make their way to Switch, although there's no release dates set just yet. We'll keep tabs on development and bring you any future updates.