Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

"fault - milestone one" gets a developer interview for the upcoming Switch port, livestream announced

by nintendojam
27 September 2019
GN Version 5.0

A new developer interview for the upcoming Switch port of visual novel "fault - milestone one" has been released from noisy pixel! A livestream for the game has also been announced for TODAY at 3 PM PT / 6 PM ET. Check out a snippet from the interview below! The game is set to launch on the Nintendo Switch eShop on October 3rd.

Azario Lopez: fault – milestone one originally released in 2013, during its development did you ever think that six years from release it’d be finding a new audience on new platforms?

Munisix: It’s been so long now so it’s kind of hard to recall but I know for a fact that the rational side of me was expecting to just fade into obscurity. Visual Novels sales, especially at the time of development, were tanking in Japan and the boom clearly seemed like it was over. I’ve known developers that would pour their heart and soul into their titles and it would sell no more than maybe 20 copies throughout its lifetime.

Then on top of that, you take something like fault where the focus isn’t on sex appeal which much of the industry is known for and it was just simply unreasonable to expect anything out of it. The emotional side of me though, knew I was onto something. Sometimes you gotta trust your instinct and do something stupid like drop your entire life, move to Japan and make Visual Novels. Sometimes it works out. I’m ecstatic that fault is finally going to be on the Switch.

AL: After releasing fault – milestone one on Switch, would you like to see your other titles, both released and upcoming, on the console as well?

M: Absolutely. We’re pretty much timing our release schedule so console can be in sync with the PC side. That was our plan all along. Porting the first game over to Unity was and is the groundwork for our future titles. It took forever… but things are finally coming together now. Also, something like Mhakna Gramura and Fairy Bell would be absolutely perfect for the Switch even as a stand-alone title.

AL: Was it important for you to bring the best version of fault – milestone one to the Switch?

M: The IP of fault seems perfect for the Switch and consoles in general. The series is known among fans for being a great introduction to Visual Novels because of its tightly packed length, lack of adult content, story structure and presentation that is heavily influenced by cinema and art that is easy on the eyes. You only get one chance to make a first impression and we wanted to make sure that we knock it out of the park with our introduction to the console market.

[Link]