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Astral Chain devblog update: "Cracking the Game Design Case"

The challenge creating new gameplay mechanics
by rawmeatcowboy
04 October 2019
GN Version 5.0

Platinum has put together another dev blog for Astral Chain, and this one looks at some of the challenges the dev team faced when creating the game. Astral Chain certainly does some new and unique things, and those elements were quite tough for Platinum to figure out. Check out a snippet of the blog below, and then click over for the full piece.

You can’t make a game, especially not an all-new title with an ambitious and original genre like “Synergetic Action,” without making several difficult decisions and design changes along the way. I’m game designer Sota Kotajima, and today I’d like to tell you about one of these big design decisions we ran into while making ASTRAL CHAIN. But first of all, what sort of changes are we talking about? Well, here are the three that made the biggest impression on me:

A major change from dark fantasy to science fiction, demanding complete overhauls to both the world design and story!
One version of “Synergetic Action” gameplay we tried out played more like a rhythm game than anything else!
Originally, the game was built around taking on and solving one case at a time!

Full blog here

 
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