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Brenda Romero on the very long road to making Empire of Sin
Empire of Sin started development in 2016, but creator Brenda Romero had the idea for this game a lot longer than that. In an interview with GamesBeat, Romero explains just how long she's been holding onto this idea.
The first time I pitched it was to Paradox. But Prohibition itself is a pretty broad theme. It’s an area I’ve been interested in. I spent the first 20 years of my career working primarily in RPGs, so it didn’t necessarily fit there. I guess it was a sort of side intellectual curiosity. If there was a new book about it, I’d read it. When a TV series came out, like Boardwalk Empire, I was all over that. Any movies that had to do with it.
I was trying to figure out a way to make a game that hadn’t been made. It’s an interesting theme, but I didn’t want to make something that was like a game somebody else made. Somewhere, floating in the Atlantic, probably in 2014, I thought of the game that eventually would become Empire of Sin.